Objective: Place three of your marks in a row — horizontally, vertically, or diagonally — before the computer does. If the board fills with no line completed, the round is a draw.
Difficulty levels:
- Easy: The computer plays casually and misses winning moves — good for children or a relaxed game
- Medium: The computer usually plays well but occasionally slips, so sharp play gets rewarded
- Unbeatable: The computer plays perfectly using full game-tree search. It can never be beaten — the best possible result is a draw
Match play: In Best of 3 or Best of 5, the first player whose mark starts alternates each round, so both sides get the first-move advantage. The match ends when one side has the majority of wins, or after all rounds if wins are level.
Tips:
- Take the center when you can — it is part of four possible winning lines, more than any other square
- Corners are the second-strongest squares; edges are the weakest
- Watch for forks: positions that create two winning threats at once, which cannot both be blocked
- Against Unbeatable, treat every draw as a success — perfect play from both sides always ends in a draw